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Virtual reality : representations in contemporary media

Author: Melanie Chan
Publisher: New York, NY : Bloomsbury Academic, 2014.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Chan, Melanie.
Virtual reality
(DLC) 2013035151
(OCoLC)856054642
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Melanie Chan
ISBN: 9781628921472 1628921471
DOI: CBID168967
OCLC Number: 865508655
Description: 1 online resource.
Contents: Histories of virtual reality --
Virtually real and really virtual --
Technological intimacy and social estrangement in strange days --
Virtual identities and material bodies --
Virtual reality, transcendence and flights from embodiment in source code --
Technology, embodiment and being-in-the-world --
Virtuality and simulation in William Gibson's Zero history --
Conclusion.
Responsibility: Melanie Chan.

Abstract:

The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and more recently developments in 3D film, television and gaming. However, this book will pay particular attention to the time between the 1980s to the 1990s when virtual reality and cyberspace were represented, particularly in fiction, as a wondrous technology that enabled transcendence from the limitations of physical embodiment. The purpose of this critical historical analysis of representations of virtual reality.
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This extensively researched, sober treatment of a routinely misunderstood phenomenon is sure to make a seminal contribution to media theory and contemporary cultural history. -- Dan Laughey, Senior Read more...

 
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