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Playing with religion in digital games

Author: Heidi Campbell; Gregory P Grieve
Publisher: Bloomington : Indiana University Press, 2014.
Series: Digital game studies.
Edition/Format:   eBook : Document : EnglishView all editions and formats
Database:WorldCat
Summary:
Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global  Read more...
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Details

Genre/Form: Electronic books
Additional Physical Format: Print version:
Material Type: Document, Internet resource
Document Type: Internet Resource, Computer File
All Authors / Contributors: Heidi Campbell; Gregory P Grieve
ISBN: 1306694302 9781306694308 9780253012630 0253012635
OCLC Number: 878923601
Description: 1 online resource (ix, 301 pages).
Contents: Introduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve --
Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony --
Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams --
The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler --
Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter --
From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vít [S, HAC]isler --
Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory --
Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft --
Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish --
The importance of playing in earnest / Rachel Wagner --
"God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen --
Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe --
They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut.
Series Title: Digital game studies.
Responsibility: edited by Heidi A. Campbell and Gregory Price Grieve.

Abstract:

Shaman, paragon, God-mode: modern video games are heavily coded with religious undertones. This book explores the increasingly complex relationship between gaming and global religious practices.  Read more...
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"This collection builds on and adds to the best criticism in this young and exciting subfield and will grow more important as religion integrates further into our digital games." -Library Journal Read more...

 
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